Tuesday, December 30, 2008

SHADOWS=TRUE






Strict

Import max3d.m3d

GLGraphics 800,600,0,60,GRAPHICS_BACKBUFFER

m3dInit "SHADOWS=TRUE"

m3dSetClearColor 0,.1,.4

Local yellow=m3dCreateMaterial()
m3dSetMaterialColor yellow,"DiffuseColor",1,1,0

Local entity=m3dCreateBox( yellow,1,1,1,2,0 )
m3dMoveEntity entity,0,2,0

Local light=m3dCreatePointLight()
m3dMoveEntity light,6,10,-10

m3dSetAmbientColor .5,.5,.5

Local green=m3dCreateMaterial()
m3dSetMaterialColor green,"DiffuseColor",0,1,0

Local ground=m3dCreateBox( green,100,.1,100,2,0 )

Local camera=m3dCreateCamera()
m3dMoveEntity camera,0,2,-2

While Not KeyHit( KEY_ESCAPE )
m3dTurnEntity entity,1,2,3
m3dRenderWorld
Flip
Wend

Wednesday, December 17, 2008

Saturday, December 6, 2008

supersector


f1 to host f2 to join...

Saturday, November 29, 2008

Saturday, September 27, 2008

I haven't got time for impatient people.

Thursday, September 25, 2008

Saturday, September 13, 2008

hobbies

sunbathing in light from own ass

triple d

enum senior w*nk stain engineering sequencing:
  1. Deliverables
  2. Development
  3. Design
implications being design only happens in the debug phase, development only happens from external demands and maybe, 

it's not that dumb...



Thursday, June 26, 2008

waffles!

1 3/4 cup flour
2 teaspoons baking powder
1/2 teaspoon salt
1 tablespoon sugar
3 eggs
7 tablespoons of vegetable oil
1 1/2 cup milk

Friday, May 30, 2008

Monday, May 12, 2008

painter.js


It's a quick doodle with the latest version of my nitroscript paint program.

nitroscript is ecma262script aka javascript aka jscript or to be precise Microsoft JScript.

it can take a cute amount of time to perform certain functions on a 200mHz PocketPC but in general seems a good fit with the highspeed native / hardware 2D / 3D media engine thats also included in the nitroscript package